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Germany Recognises E-Sports as Non-Profit, Boosting Industry Stability

Germany's move to recognise e-sports as non-profit could end the 'e-sports winter' and promote social engagement.

In the picture there is a sports player,he is posing for the photograph and on his shirt there are...
In the picture there is a sports player,he is posing for the photograph and on his shirt there are names of different sponsors companies.

Germany Recognises E-Sports as Non-Profit, Boosting Industry Stability

Germany is set to recognise e-sports as non-profit organisations, a move expected to boost the industry's economic stability and end the so-called 'e-sports winter'. The federal cabinet has approved the change, which will come into effect on January 1, 2026.

Under the new regulation, e-sports will be defined as competitive gaming across various platforms, including computers, consoles, mobile devices, and virtual reality. This recognition opens doors for sports clubs to offer e-sports to their members without altering their statutes.

The non-profit status brings tax exemptions, deductible expenses, and potential public subsidies. Corporations will also be able to promote e-sports and receive tax incentives, similar to traditional sports and chess. However, games with glorifying violence content may not be eligible, though no specific titles have been identified yet. The e-sports community hopes this change will promote social engagement and integration without excluding particular violent titles.

The non-profit status for e-sports is expected to pass the remaining votes in the Bundestag and Bundesrat without issues. Once implemented, it will provide e-sports organisations with the same benefits as traditional sports, potentially ending the economic instability the industry has faced.

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