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Sony aims to extend the scope of "PlayStation Studios games" beyond PlayStation hardware, with efforts underway to collaborate with Xbox, Steam, Nintendo Switch, and other platforms.

Sony is embracing Microsoft's multi-platform approach, aiming to expand its third-party publishing presence on PC platforms and potentially competing consoles as well.

Sony intends to stretch the scope of PlayStation Studios games beyond PlayStation hardware, a move...
Sony intends to stretch the scope of PlayStation Studios games beyond PlayStation hardware, a move that may involve collaborations with Xbox, Steam, Nintendo Switch, and other platforms.

Sony aims to extend the scope of "PlayStation Studios games" beyond PlayStation hardware, with efforts underway to collaborate with Xbox, Steam, Nintendo Switch, and other platforms.

In a significant move, Sony PlayStation is planning to broaden the horizon for its first-party titles, extending their reach beyond PlayStation consoles to include platforms like Steam, the Epic Games Store, Nintendo Switch, mobile, and even Xbox.

This strategic shift is indicated by a recent job listing on PlayStation's GreenHouse hiring platform, seeking a Senior Director for Multiplatform & Account Management. This role, reporting directly to Sony's Vice President, suggests a concerted effort to bring PlayStation Studios games such as God of War, The Last of Us, and Horizon to additional platforms.

Previously, PlayStation first-party exclusives largely remained confined to PlayStation consoles and PCs. However, titles like The Last of Us and Until Dawn have already made it to Steam and Epic Games Store. Moreover, Sony has begun self-publishing on rival consoles, as evident with Helldivers 2 on Xbox Series X|S, and releasing some games on Nintendo Switch, such as LEGO Horizon Adventures.

This expansion seems to be influenced by Xbox's earlier moves to release its first-party games on multiple platforms, including PlayStation exclusives becoming available on PC and Xbox's push into cloud gaming. The job posting and market trend suggest Sony is ready to follow a similar path, potentially signaling a shift away from locking games exclusively to PlayStation hardware.

Microsoft has already made the decision to release previously exclusive Xbox games like Forza Horizon onto rival consoles. The industry is focusing on finding people where they are to cut through the noise, with platforms like Netflix, TikTok, Fortnite, and Roblox becoming increasingly important.

As the next-gen Xbox is rumored to run Steam, which also hosts Sony's games, it remains to be seen whether Sony may consider self-publishing on Xbox. Microsoft may have offered a better cut than Steam to entice Sony to release games on Xbox, which could be a factor in Sony's decision-making process.

The successful applicant for the Senior Director role will oversee the out-of-year commercial strategy for PlayStation Studios titles across all non-PlayStation platforms. This move is aimed at driving long-term revenue growth and audience reach for PlayStation Studios titles on non-PlayStation platforms.

In the coming months, it will be interesting to see how the industry evolves with PlayStation already having self-published Helldivers 2 onto the Xbox platform. Sony could make significant revenue by putting some of its older games onto Xbox, as there are still tens of millions of active Xbox gamers who have likely never experienced titles like Days Gone, Ghost of Tsushima, etc.

Despite weak hardware sales, Xbox has posted record console playtime hours, indicating a dedicated and engaged user base. PlayStation's high-quality games are known for their high cost, and making older games available on Xbox would do little to harm PlayStation's hardware footprint.

This strategic shift by Sony PlayStation is a testament to the evolving landscape of the gaming industry, where companies are looking to expand their reach and cater to a broader audience. The next few months will be an exciting time to witness the industry's evolution as PlayStation continues to explore new avenues for its popular titles.

  1. Microsoft's decision to release previously exclusive Xbox games on rival consoles could be a precedent for Sony PlayStation, given the industry's focus on reaching people where they are on platforms like Steam, TikTok, Fortnite, and Roblox.
  2. With Xbox rumored to run Steam and host Sony titles, there is a possibility that Sony may consider self-publishing on Xbox for potential revenue growth and increased audience reach.
  3. The next-gen Xbox, despite weak hardware sales, has posted record console playtime hours, suggesting a dedicated and engaged user base that Sony could tap into if it releases its games on the platform.
  4. The Senior Director for Multiplatform & Account Management at PlayStation is tasked with overseeing the commercial strategy for PlayStation Studios titles across all non-PlayStation platforms, aiming to drive long-term revenue growth and audience reach.
  5. In the gaming industry, companies like Sony PlayStation are realizing the need to broaden the horizon for their first-party titles to include platforms like Steam, the Epic Games Store, Nintendo Switch, mobile, and even Xbox to cater to a broader audience.
  6. Xbox's push into cloud gaming and making PlayStation exclusives available on PC may have influenced Sony's decision to extend the reach of its first-party titles to additional platforms.
  7. Platforms like Netflix and TikTok are becoming increasingly important for companies to cut through the noise and reach audiences effectively in the fast-evolving technology, entertainment, and social-media landscape.
  8. With the expansion of PlayStation Studios titles on multiple platforms, data-and-cloud-computing services will play a crucial role in managing and optimizing its games' delivery, ensuring seamless experiences across diverse hardware like PCs, consoles, and mobile devices.

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